using System;
using Unity.VisualScripting;
using UnityGameFramework.Runtime;

namespace LS.UGFUnits
{
    public class HideAllEntity : EntityUnit
    {
        protected override ControlOutput In(Flow flow)
        {
            Target?.HideAllLoadedEntities();
            Target?.HideAllLoadingEntities();
            return base.In(flow);
        }
    }
}